DISCUSSION BOARD - 3D ASSEMBLY PRESENTATION:
Ever since the second semester of Intro to Drafting and Design, I have been making various 3D models made up of many different pieces, often time with movable joints and gears. On one of my most impressive designs, I made a pinball table. The number of constraints often times was too overwhelming for the school desktop and Inventor crashed many times because of it. Albeit I made it with only the necessary constraints such as using the joint constraint compared to making a surface flush with another and then aligning the center points of two circles. Staying connected to the pinball table, I put a lot! of effort into the quality and visual appeal with the painful process of applying high-def. decals. In terms of my presentations, I have now since my first year of the engineering pathway I have learned from my peers the making of a parts list along with bubbles to mark specifically where the pieces are. Another thing I think of when designing a product is assembled. In Inventor, you can often time constraint things to objects that you would in the real world have to cut in half in order to assemble it. My solution to this is by cutting my design in pieces, then by making pegs and holes where I want the two larger objects that will incase the third piece. My future learning goals are to learn how to make an appealing cover page for my products. One thing I still do not know in this standard is how to show the give on a spring, I think that that would make my products have a better quality so that I can see how exactly the product reacts to the pressure.